AI Insights · Timothy · July 2022
Top 5 Superhero Games on Android in the US: Q2 2022 Performance
Discover the performance trends of the top 5 superhero games on Android in the United States during Q2 2022, including key metrics like downloads, revenue, and active users.
In Q2 2022, the top 5 superhero games on the Android platform in the United States showcased varying performance trends across downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period, based on data from Sensor Tower.
MARVEL Strike Force: Squad RPG saw a mixed performance in weekly downloads, peaking at 44.9K in the week of May 30 but dropping to around 9.6K by the end of June. Weekly revenue for the game fluctuated, reaching a high of approximately $768K in late May. The game maintained a steady active user base, peaking at 191K in the week of May 30 before declining to around 110K by the end of the quarter.
DRAGON BALL Z DOKKAN BATTLE experienced a significant drop in weekly revenue from early April's $1.1M to around $235K by the end of June. Weekly downloads showed an upward trend, reaching 7.5K in the last week of June. Active users for the game increased steadily, peaking at 128K in the final week of the quarter.
Marvel Contest of Champions exhibited a stable download rate with a notable peak at 31.5K in mid-May. Weekly revenue saw a substantial spike to $1.2M in the last week of June. Active users showed a significant increase mid-quarter, reaching 90K in the week of May 16, with a slight decline to about 65K by the end of June.
MARVEL Future Fight had a strong start in weekly downloads, peaking at 8.6K in late April before stabilizing around 6.5K towards the end of June. The game’s weekly revenue peaked at $338K in early May. Active users saw an increase to around 110K in late April, maintaining a stable user base of approximately 86K by the end of June.
MARVEL Puzzle Quest: Match RPG maintained consistent weekly downloads, averaging around 1.8K. The game’s revenue remained steady, peaking at approximately $122K at the end of May. The active user base showed minor fluctuations, reaching around 19K in late April before stabilizing at about 16K by the end of the quarter.
These insights highlight the dynamic nature of the mobile gaming market, particularly within the superhero game category on Android in the US. For more detailed insights and data, be sure to visit Sensor Tower.